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Introduction to the DHQ Special Issue: Digital Technology in the Study of the Past

Journal article
Authors Anna Foka
Jonathan Westin
Adam Chapman
Published in Digital Humanities Quarterly
Volume 12
Issue 3
ISSN 1938-4122
Publication year 2018
Published at Department of Literature, History of Ideas, and Religion
Department of Education, Communication and Learning
Department of Conservation
Language en
Keywords Digitisation, Museums, History, Digital Humaniora, Games, Methods
Subject categories History and Archaeology, Cultural anthropology, Aesthetics, Cultural Studies, Media Engineering, Interaction Technologies


Digital technology is transforming the assemblage and dissemination of historical information. Museums, libraries, archives, and universities increasingly modify their digital research infrastructures in order to make data open and available. The imminent assessment and representation of historical data has admittedly challenged the boundaries of historical knowledge and generated new research questions. The process of reconstructing, visualizing and rendering historical data has equally developed together with technology. This is the case in both academic and heritage contexts and in less immediatedly obvious popular uses, such as the increasingly significant presence and use of history within videogames. Regardless of specific context, as this collection of articles shows, the process of digitally capturing and representing historical data is often analogous to and determined by the digital platform used.

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