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Virtual rehabilitation after stroke.

Journal article
Authors Jurgen Broeren
Ann Björkdahl
Lisbeth Claesson
Daniel Goude
Åsa Lundgren Nilsson
Hans Samuelsson
Christian Blomstrand
Katharina S Sunnerhagen
Martin Rydmark
Published in Studies in health technology and informatics
Volume 136
Pages 77-82
ISSN 0926-9630
Publication year 2008
Published at Institute of Neuroscience and Physiology, Department of Clinical Neuroscience and Rehabilitation
Department of Computer Science and Engineering (GU)
Pages 77-82
Language en
Links www.ncbi.nlm.nih.gov/entrez/query.f...
Keywords Adult, Aged, Aged, 80 and over, Female, Humans, Male, Middle Aged, Motivation, Patient Satisfaction, Perceptual Disorders, psychology, rehabilitation, Psychomotor Performance, Rehabilitation Centers, Software, Stroke, psychology, rehabilitation, Sweden, Therapy, Computer-Assisted, User-Computer Interface, Video Games
Subject categories Occupational Therapy

Abstract

The purpose of this project was to investigate the effects of Virtual Reality technology and haptics for stroke rehabilitation. Twenty-nine stroke subjects, 17 women, and 12 men aged 44-85 years, participated in three different studies. All participants responded favorable to the use of the VR activity station. A change of attitude took place after the subjects were exposed to playing computer games. The general experience with the VR application approach suggests that this treatment concept is promising in stroke rehabilitation, with a wide range of applicability.

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