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Exploring anonymity in cooperative board games

Paper i proceeding
Författare Jonas Linderoth
Publicerad i Think Design Play: The fifth international conference of the Digital Research Association (DIGRA)
Publiceringsår 2011
Publicerad vid Linnécentret for forskning om lärande (LinCS)
Institutionen för pedagogik, kommunikation och lärande
Språk en
Länkar www.digra.org/dl/db/11312.15167.pdf
Ämnesord Board Games, Gameplay, Design Patterns, Inclusive education, Design based research, Game mechanics
Ämneskategorier Övrig informationsteknik, Pedagogik, Sociologi

Sammanfattning

This study was done as a part of a larger research project where the interest was on exploring if and how gameplay design could give informative principles to the design of educational activities. The researchers conducted a series of studies trying to map game mechanics that had the special quality of being inclusive, i.e., playable by a diverse group of players. This specific study focused on designing a cooperative board game with the goal of implementing anonymity as a game mechanic. Inspired by the gameplay design patterns methodology (Björk & Holopainen 2005a; 2005b; Holopainen & Björk 2008), mechanics from existing cooperative board games were extracted and analyzed in order to inform the design process. The results from prototyping and play testing indicated that it is possible to implement anonymous actions in cooperative board games and that this mechanic made rather unique forms of gameplay possible. These design patterns can be further developed in order to address inclusive educational practices.

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