Litteraturlista

Digitala konstvärldar

Kurs
KV1070
Grundnivå
7,5 högskolepoäng (hp)

Om litteraturlistan

Giltig fr.o.m
Hösttermin 2024 (2024-09-02)
Beslutsdatum
2024-06-03

Bassnett, S. (2024) ‘TREVOR PAGLEN'S BORDER ABSTRACTIONS IN THE AGE OF MACHINE VISION’, Photographies, 17(1–2), pp. 25–42. (17 s)

Brodsky, Judith K. (2022). Dismantling the patriarchy, bit by bit: art, feminism, and digital technology. London: Bloomsbury visual arts. E-bok UB. Kap 4, 5, 7 (32 s)

Dekker, Annet (2014) “Assembling Traces, or the Conservation of Net Art.” NECSUS, vol. 3, no. 1, pp. 171–193. (22 s)

Hertz, Garnet, and Jussi Parikka (2012) “Zombie Media: Circuit Bending Media Archaeology into an Art Method.” Leonardo, vol. 45, no. 5, pp. 424–430. (7 s)

Johansson, Karl-Magnus (2014) ”Bland våra flikar”, Ord&Bild nr 1-2, 2014. (2 s)

Johansson, Karl-Magnus (2018) “Inscription: An Expanded Editor's Note", in Johansson (ed.) Inscription. Göteborg, Sweden: Regional State Archives in Gothenburg (41 s)

Manovich, Lev (2024) “Separate and Reassemble: Generative AI Through the Lens of Art and Media Histories”, i Artificial Aesthetics, Lev Manovich and Emanuele Arielli. (26 s) http://manovich.net/content/04-projects/168-artificial-aesthetics/manovich-artificial-aesthetics-ch7.pdf

Kane, Carolyn L. (2019) High-Tech Trash : Glitch, Noise, and Aesthetic Failure. University of California Press. E-bok UB. (Kap 1, 5, 46 s)

Paul, Christiane (2023) Digital Art [Elektronisk resurs]. London: Thames & Hudson. E-bok UB. (358 s)

Understanding New Media Arts, Kapitel 2. Visual Analysis and New Media Art (10 s) https://openoregon.pressbooks.pub/understandingnewmediaarts/

Vierkant, Artie (2013) "The Image Object Post-Internet", in Johansson (ed.) Communicating the Archive: Physical Migration, Göteborg (originally on: https://jstchillin.org/artie/vierkant.html ) 11 s

Vikhagen, Arne Kjell (2019) This game is broken: a note on fractures, glitches and dysfunctional rule systems in ludic art (10 s) https://www.gamephilosophy.org/wp-content/uploads/confmanuscripts/pcg2019/Arne%20Kjell%20Vikhagen%20-%20This%20Game%20is%20Broken.pdf

Vikhagen, Arne Kjell (2017). When art is put into play: a practice-based research project on game art (ArtMonitor doctoral dissertations and licentiate thesis ; 65). Göteborg: ArtMonitor. S 7-23 (historisk översikt över spelkonst, 17 s). https://gupea.ub.gu.se/handle/2077/53864

Wagner, Karin (2003) Fotografi som digital bild. Göteborg: Acta Universitatis Gothoburgensis (kap 5 om Balder Olrik, 75 s) https://gupea.ub.gu.se/handle/2077/16070

Zylinska, Joanna (2023) ‘Art in the age of artificial intelligence’, Science (American Association for the Advancement of Science), 381(6654), pp. 139–140. (2 s)

Zylinska, Joanna (2023).The perception machine: our photographic future between the eye and AI. Cambridge, Massachussetts: The MIT Press. Introduction: Photo Flows in the Perception Machine (19 s) https://doi.org/10.7551/mitpress/14471.003.0004



Totalt: 695 s