Game Design & Technology Master's Programme
Summary
The Master's programme in Game Design and Technology teaches you a blend of the skills and techniques required to work in and around the game industry. These skills include the ability to meaningfully analyse gameplay systems and their impact; understand, develop and use game engines; and develop games with the intention of creating highly enjoyable player experiences.
About
Games have become a massive part of our global entertainment economy. The gaming industry produces more revenue than the music industry and the movie industry combined. It is a rich, complicated field where there is ample opportunity to combine creativity and technical skills in meaningful and satisfying ways. Whether it is in the innovative design of game mechanisms or the implementation of subsystems within a high-powered gaming engine – gaming is a topic that has room for everyone’s imagination.
And that’s where this Master’s programme comes in.
Within this degree we teach a blend of topics that cover the range of skills needed to work in the industry. We’ll show you how to build a game engine and the design considerations that need to be taken into account. We’ll talk about how to analyse the ways in which a game fits together and how you can develop your own more effectively. We’ll talk about cutting edge game design trends, and bleeding edge technical trends. At the end of this programme you will be equipped to design and develop robust, interesting games that people actually want to play. Through project-based assessment you’ll build a portfolio that shows employers exactly what you can do.
Watch our video about the programme
This Master’s programme though is not just about building yourself a career in games, but also about how to build games into a whole range of other careers. The skills needed to create a game in Unity or Unreal are the same skills you can use to create interactive simulations, animations, and virtual reality environments. The tools you will discover for designing gameplay are the same ones you can use to create compelling user experiences in non-game contexts. Learning how to optimize the rigorous and competing demands of a game engine means you can optimize almost anything. Our focus is primarily on video games, but you’ll also be encouraged to explore the design lessons in everything from board-games to role-playing games to mega-games.
This is what the Game Design & Technology master's offers its students. We hope to count you among them!
Combining Theory and Practice for Advanced Skills
Within the Master’s programme in Game Design and Technology we believe that practice should be informed by theory, and theory informed by practice. You will develop your technical skills in a variety of areas and make use of industry-relevant tools. All of our game-specific courses have a strong focus on building experiences that a player will enjoy… and understanding the reasons when that’s not the case. Our approach is based on four key pillars – analysis, design, implementation and evaluation. Our approach is also cyclical – when you’ve built on each of these pillars you take the results, refine, and start again.
Courses such as Introduction to Game Research; Gameplay Design; Game Engine Architecture; and the Game Development Project give you grounded, concrete experience with techniques important to each of these key areas. Through lectures, labs, and tutorials you’ll be supported in this all the way through the program. We have a strong focus too on authentic project-based learning where individual supervision ensures you get the best experience for your own particular needs.
Programme structure and content
The first semester introduces important aspects and characteristics of the game engine development field through mandatory courses. The second and third semesters contain one mandatory course each and the possibility for elective courses.
The following are mandatory courses:
- An Introduction to Game Research
- Computer Graphics
- Gameplay Design
- Simulation Engines
- Game Development Project
- Technology-Driven Experimental Game Design
- Requirements Engineering
- Agile Development Processes
- Master’s Thesis in Computer Science and Engineering
You can specialize with elective courses within areas such as: Computer Graphics, Distributed Real-Time Games, AI and Game Agents, Naturalistic Simulations, or Game Development on Mobile and Other Non-Traditional Platforms.
You can spend one or two semesters on your master’s thesis. If you choose to spend the whole second year on your thesis, you do not need to take the courses Game Development Project and Technology-Driven Experimental Game Design.
Who should apply?
We do not expect any specific training in games before you come to this Master's programme. All we want is for you to take your play seriously.
If you want to develop the skills needed to create complex, interesting games that meet the needs of a demanding audience, then this may be the programme for you. If you want to get deep into understanding the mindset of a player and how you can build games they’ll love, then this may be the programme for you. If you want to integrate gaming knowledge into new and interesting domains, then this may be the programme for you. If you want to gamify, or augment reality, or simulate the world… then this may be the programme for you.
Prerequisites and selection
Entry requirements
Bachelor's degree 180 credits including 7.5 credits project or equivalent within the field of Software Engineering, Computer Science, Information Technology, Information Systems, or equivalent.
4\.5 credits in mathematics.
15 credits of programming, of which 7.5 credits is object oriented programming.
Applicants must prove their knowledge of English: English 6/English B from Swedish Upper Secondary School or the equivalent level of an internationally recognized test, for example TOEFL, IELTS.
Selection
Selection is based upon the number of credits from previous university studies, maximum 165 credits.
After graduation
Graduates of the programme receive the degree Master of Science with a major in Interaction Design.
We expect our graduates to be prepared for work in a wide range of gaming jobs, including in design, development, and quality assurance. While we expect our students to be in demand for their digital skills, we also see them as having qualities that make them ideal for analog gaming professions too. Students in this programme can expect to have the necessary background that qualifies them to incorporate their skills into a wide range of adjacent industries. Experience in everything from virtual reality to game engine design to the construction of interactive simulations has applicability in a wide range of fields.
The research component of this programme also qualifies students to continue their studies to the doctoral level.
Facilities
The master's programme is given by the Department of Computer Science and Engineering, Division of Interaction Design and Software Engineering, which is located in the middle of Sweden's leading technology hub, Lindholmen Science Park, close to the city center in Gothenburg.