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- Jonas Linderoth
Jonas Linderoth
Professor
Institutionen för pedagogik, kommunikation och lärande-
The limits of 'serious’ play : Frame disputes around
educational
games
Jonas Linderoth, Adam Chapman, Sebastian Deterding
Sjöblom, Linderoth & Frank (Eds.) (2023). Representing Conflicts in Games Antagonism, Rivalry, and Competition. Routledge - 2023 -
Representing conflicts in games : Antagonism, rivalry, and
competition
Björn Sjöblom, Jonas Linderoth, Anders Frank
2023 -
The inevitable relation between games and conflict: An
introduction
Jonas Linderoth, Björn Sjöblom
Sjöblom, Linderoth & Frank (Eds.) (2023). Representing Conflicts in Games Antagonism, Rivalry, and Competition. Routledge. - 2023 -
Wargames as reenactment : An ecological framework for the development of military games for
education
Adam Chapman, Jonas Linderoth
Sjöblom, Linderoth & Frank (Eds.) (2023). Representing Conflicts in Games Antagonism, Rivalry, and Competition. Routledge - 2023 -
Ekologisk psykologi - behovet av ett fininställt
varseblivningssystem
Jonas Linderoth
Serder, M. & Jobér, A. (red.) (2021). Vetenskapliga teorier för lärare - 2021 -
Being an Educator and Game Developer: The Role of Pedagogical Content Knowledge in Non-Commercial Serious Games
Production
Jonas Linderoth, Björn Sjöblom
Simulation & Gaming - 2019 -
The politics problem in Four Square. Game design as a blind spot in the management of
schoolyard
conflicts
Jonas Linderoth, Carl Heath, Jonas Ivarsson, Björn Sjöblom
Paper presented at The 15th annual Game Research Lab Spring Seminar 2019: Urban Play. 14-15 April. Tampere - 2019 -
Lärarens återkomst : från förvirring till upprättelse
[ljudbok]
Jonas Linderoth
Lärarens återkomst: från förvirring till upprättelse - 2017 -
Instructed spectatorship: Shoutcasters and Guided Vision in
e-Sports
Björn Sjöblom, Jonas Linderoth
Spectating Play. 13th Annual Game Research Lab Spring Seminar, 24-25th April 2017 - 2017 -
Flumpedagogik och marknadsstyrd skola – två sidor av samma
mynt
Jonas Linderoth
Skola och samhälle - 2017 -
Bok med makt att förändra
skoldebatten
Jonas Linderoth
Pedagogiska Magasinet - 2017 -
Lärarens återkomst : från förvirring till
upprättelse
Jonas Linderoth
2016 -
”Det behövs en saklig pedagogisk
debatt”
Jonas Linderoth
Pedagogiska Magasinet - 2016 -
Creating stories for a composite form: Video game design as frame
orchestration
Jonas Linderoth
Journal of Gaming & Virtual Worlds - 2015 -
Dark Play: The Aesthetics of Controversial
Playfulness
Jonas Linderoth, Torill Elvira Mortensen
The Dark Side of Game Play: Controversial Issues in Playful Environments - 2015 -
Exploring the Limits of Play: A Case Study of Representations of Nazism in
Games
Adam Chapman, Jonas Linderoth
The Dark Side of Game Play: Controversial Issues in Playful Environments - 2015 -
The Dark Side of Game Play: Controversial Issues in Playful
Environments
Toril Elvira Mortensen, Jonas Linderoth, Ashley ML Brown
2015 -
Chivalry, subordination and courtship culture: Being a ‘Woman’ in online
games
Jonas Linderoth, Elisabet Öhrn
Journal of Gaming & Virtual Worlds - 2014 -
Spel i skolan: Det regelstyrda lärandets
möjligheter
Jonas Linderoth
I A. Lantz-Andersson & R. Säljö (Red.) Lärare i den uppkopplade skolan - 2014 -
Should I stay or should I go? A Study of Pickup Groups in Left 4 Dead
2
Jonas Linderoth, Staffan Björk, Camilla Olsson
Transactions of the Digital Games Research Association - 2014 -
The Limits of Play in Game Narratives Concerning World War
II
Adam Chapman, Jonas Linderoth
European Studies in Symbolic Interaction; August 2013; Uppsala, Sweden - 2013 -
Why Games Tell Some Stories: An Ecological Approach to the Relation between Players and
Protagonists
Jonas Linderoth
International Conference on Narratives, 27-29 June, 2013. Manchester Metropolitan University, England. - 2013 -
The Limits of Play in Game Narratives Concerning World War
II
Jonas Linderoth
The IVth Conference of the European Society for the Study of Symbolic Interaction, European Studies in Symbolic Interaction: Traditions, Contemporary Perspectives, and Challenges, 28-30 August, 2013. Uppsala, Sweden. - 2013 -
Superheroes, Greek gods and sport stars: Ecological empowerment as a ludo-narratological
construct
Jonas Linderoth
In Mitgutsch, K. Huber, S., Wimmer, J., Wagner, H. G., & Rosenstingl, H. (Eds.) Context Matters! Proceedings of the Vienna Games Conference 2013:Exploring and Reframing Games and Play in Context. Vienna: New academic press - 2013 -
Games, sports and sport
videogames
Jonas Linderoth
In M. Consalvo, K. Mitgutsch & A. Stein (Eds.) Sports Videogames - 2013 -
Beyond the digital divide: An ecological approach to
gameplay
Jonas Linderoth
Transactions of the Digital Games Research Association - 2013 -
The Effort of Being in a Fictional World: Upkeyings and Laminated Frames in
MMORPGs
Jonas Linderoth
Symbolic interaction - 2012 -
Should I stay or should I go? Boundary maintaining mechanisms in Left 4 Dead
2
Jonas Linderoth, Staffan Björk, Camilla Olsson
Proceedings of DiGRA Nordic 2012 Conference: Local and Global: Games in Culture and Society - 2012 -
How gamers manage aggression: Situating skills in collaborative computer
games
Ulrika Bennerstedt, Jonas Ivarsson, Jonas Linderoth
International Journal of Computer-Supported Collaborative Learning - 2012 -
Why gamers donʼt learn more: An ecological approach to games as learning
environments
Jonas Linderoth
Journal of Gaming and Virtual Worlds - 2012 -
Gender in virtual courtships: The position as 'woman' in online
games
Jonas Linderoth, Elisabet Öhrn
Paper presented at the Gender and Education conference, Exeter, UK, April 27-29 - 2011 -
Beyond the digital divide: An ecological approach to
gameplay
Jonas Linderoth
Think Design Play: The fifth international conference of the Digital Research Association (DIGRA) - 2011 -
Exploring anonymity in cooperative board
games
Jonas Linderoth
Think Design Play: The fifth international conference of the Digital Research Association (DIGRA) - 2011 -
The 'voice' of absent
designers
Annika Lantz-Andersson, Jonas Linderoth
Nordic Journal of Digital Literacy - 2011 -
Why gamers don’t learn more. An ecological approach to games as learning
environments
Jonas Linderoth
Experiencing Games: Games, Play, and Players. First Nordic DiGRA, August 16-17, 2010, Stockholm, Sweden - 2010 -
Pick up groups as situated activity systems. Game design and social rules in Left 4 Dead
2
Staffan Björk, Jonas Linderoth
11th Annual Conference of the Association of Internet Researchers (AoIR), October 21-23, 2010, Göteborg. - 2010 -
Världen som spelplan - Gränsöverskridande i
onlinespelskulturen
-
What’s the problem? Meaning making and learning to do mathematical word problems in the context of digital
tools
Annika Lantz-Andersson, Jonas Linderoth, Roger Säljö
Instructional Science - 2009 -
Hur datorspel kan ge en illusion av
lärande
Jonas Linderoth
Didaktisk design i digital miljö : nya möjligheter för lärande - 2009 -
Individ, teknik och
lärande
Jonas Linderoth
2009 -
Jakten på den försvunna verkligheten: Om hur spelare positionerar sig mot "det
normala"
Jonas Linderoth, Ulrika Bennerstedt
Individ, teknik och lärande - 2009 -
Vad är problemet? Kommunikation och lärande med digitala
läromedel
Annika Lantz-Andersson, Jonas Linderoth, Roger Säljö
J. Linderoth (red.), Individ, teknik och lärande - 2009 -
Representations in practices. A sociocultural approach to multimodality in
reasoning
Jonas Ivarsson, Jonas Linderoth, Roger Säljö
C. Jewitt (Ed.), The Routledge handbook of multimodal analysis - 2009 -
"Its not hard, just requires that you have no life". Computer games and the illusion of
learning
Jonas Linderoth
Digital kompetanse : nordic journal of digital literacy - 2009 -
The Spellbound Ones: Illuminating Everyday Collaborative Gaming Practices in a
MMORPG
Ulrika Bennerstedt, Jonas Linderoth
In C. O'Malley, D. Suthers, P. Reimann, A. Dimitracopoulou (Eds.), Proceedings of Computer Supported Collaborative Learning - 2009 -
The struggle for immersion. Narrative re-framing in World of
Warcraft.
Jonas Linderoth
Proceedings of the [player] conference - 2008 -
“In here I am pretty” – Onlinerollspel, stigma och
identitet
Jonas Linderoth, Roger Säljö
H. Rystedt & R. Säljö (Eds.), Kunskap och människans redskap: teknik och lärande - 2008 -
This is not a door: An ecological approach to computer
games
Jonas Linderoth, Ulrika Bennerstedt
Situated Play: Proceedings of DiGRA (Digital Games Research Association) Conference 2007 (Tokyo, September 2007) - 2007 -
Att leva i World of Warcraft: Tio ungdomars tankar och
erfarenheter
Jonas Linderoth, Ulrika Bennerstedt
2007 -
Drömmen om pedagogikens
evighetsmaskin
Jonas Linderoth
Datorn i utbildningen - 2007 -
Besjälade spelpjäser. Avataren som rollredskap och
rekvisita
Jonas Linderoth
J. Linderoth. Datorspelandets dynamik. Lekar och roller i en digital kultur - 2007 -
Datorspelandets dynamik : lekar och roller i en digital
kultur
Jonas Linderoth
2007 -
Living in World of Warcraft: The thoughts and experiences of ten young
people
Jonas Linderoth, Ulrika Bennerstedt
2007 -
Bland gnomer och
nattalver
Jonas Linderoth
Pedagogiska magasinet - 2006 -
Animated game pieces, avatars as roles, tools and
props
Jonas Linderoth
Proceedings of the {player} conference - 2005 -
Gaming and identity: Rethinking the player avatar
relation
Jonas Linderoth
Paper presented at the Conference The Virtual - A room without borders ? - 2005 -
Learning with computer
games
Jonas Linderoth, Berner Lindström, Mikael Alexandersson
J. Goldstein, D. Buckingham & G. Brougere (Eds.), Toys, games and media - 2004 -
The meaning of gaming. Beyond interactive illusions and perfect
representations
Jonas Linderoth
Paper presented at the 35th ISAGA conference - 2004 -
Datorspelandets mening : bortom idén om den interaktiva
illusionen
Jonas Linderoth
2004 -
Datorspel rör ingen till
tårar
Jonas Linderoth
Pedagogiska Magasinet - 2004 -
Electronic Exaggerations and Virtual Worries – Mapping research of computer games relevant to the understanding of children’s game
play
Jonas Linderoth, Annika Lantz-Andersson, Berner Lindström
Contempory Issues in Early Childhood - 2002 -
Utm@ningar och e-frestelser. IT och skolans
lärkultur
-
Kreativitet, informationsteknik och
mediekultur
Jonas Linderoth
Säljö, R. & Linderoth, J. (Eds.) Utm@ningar och e-frestelser. IT och skolans lärkultur - 2002 -
Datorspel, lärande och
interaktion
Jonas Linderoth
Paper presenterat på NFPF2001 - 2001 -
Bland barn och datorer: Om lärandets villkor i mötet med nya
medier
Mikael Alexandersson, Jonas Linderoth, Rigmor Lindö
2001 -
Children experiencing spatial relations in the virtual
worlds
Jonas Linderoth
Paper presenterat på i3net spring days, Aten (Mars 2000) - 2000 -
"Dra den dit och lägg den där!" En studie om barns möten med datorn i
skolan
Mikael Alexandersson, Jonas Linderoth, Rigmor Lindö
2000