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Staffan Björk
Professor
Interaction Design (IxD)-
Goal Playable Concepts Coupling Gameplay Design Patterns with Playable
Concepts
Zhaolin Lyu, Jussi Holopainen, Staffan Björk
ACM International Conference Proceeding Series - 2023 -
The CoCe Design Space: Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display
Composition
Eva Eriksson, Gökçe Elif Baykal, Olof Torgersson, Staffan Björk
DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere - 2021 -
Backfiring and favouring: how design processes in HCI lead to anti-patterns and repentant
designers
Kelly Widdicks, Daniel Pargman, Staffan Björk
NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society - 2020 -
Evaluating Co-located Games as a Mediator for Children’s Collaborative
Interaction
Gökçe Elif Baykal, Eva Eriksson, Wolmet Barendregt, Olof Torgersson, Staffan Björk
NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society - 2020 -
Using Gameplay Design Patterns to Support Children's Collaborative Interactions for
Learning
G. E. Baykal, E. Eriksson, Staffan Björk, Olof Torgersson
CHI EA '19 Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems - 2019 -
Understanding Grassroots Sports Gamification in the
Wild
Kristina Knaving, P. W. Wozniak, J. Niess, R. Poguntke, M. Fjeld, Staffan Björk
NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction - 2018 -
Cheating in Candy Crush
Saga
Marcus Carter, Staffan Björk
Social, Casual and Mobile Games - The Changing Gaming Landscape - 2016 -
Untangling running: designing for real-life runner
experiences
Pawel W. Wozniak, Kristina Knaving, Staffan Björk, Morten Fjeld
Interactions - 2015 -
Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation
Technology
Kristina Knaving, Pawel W. Wozniak, Morten Fjeld, Staffan Björk
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15) - 2015 -
RUFUS: Remote supporter feedback for long-distance
runners
Pawel W. Wozniak, Kristina Knaving, Staffan Björk, Morten Fjeld
MobileHCI 2015 - Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services - 2015 -
Thrimage: An Empathy-Oriented Discussion Tool for Classroom
Use
Sus Lundgren, Olof Torgersson, Staffan Björk
MobileHCI '15: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Service - 2015 -
Game Research Methods: An
overview
Petri Lankoski, Staffan Björk
2015 -
Patterns, Dungeons and
Generators
Steve Dahlskog, Staffan Björk, Julian Togelius
Foundations of Digital Games Conference, 2015 - 2015 -
Fabricated Innocence – How people can be lured into feel bad
games
Staffan Björk
The Dark Side of Game Play: Controversial Issues in Playful Environments - 2015 -
The Case for Computer-Augmented
Games
Karl Bergström, Staffan Björk
Transactions of DiGRA - 2014 -
The Conceptual Relationship Model - Understanding patterns and mechanics in game
design
Carl Magnus Olsson, Staffan Björk, Steve Dahlskog
Proceedings of DiGRA 2014 (DIGITAL GAMES RESEARCH ASSOCIATION). August 3-6, 2014, Snowbird, Utah, USA - 2014 -
Digital Fabrication by IDAC – Aims, Steps and Transferable
Principles
Eva Eriksson, Wolmet Barendregt, Staffan Björk, Olof Torgersson, Magnus Eriksson, Carl Heath, Peter Ljungstrand
FabLearn Europe 2014 - 2014 -
X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using Gameplay Design Patterns to Understand Game
Remakes
Alessandro Canossa, Staffan Björk, Mark J. Nelson
Foundations of Digital Games 2014 - 2014 -
The Rooms - Creating immersive experiences through projected augmented
reality
Jacob Michelsen, Staffan Björk
Foundations of Digital Games 2014 - 2014 -
Should I stay or should I go? A Study of Pickup Groups in Left 4 Dead
2
Jonas Linderoth, Staffan Björk, Camilla Olsson
Transactions of the Digital Games Research Association - 2014 -
Designing for Fun and Play: Exploring possibilities in design for
gamification
Kristina Knaving, Staffan Björk
Gamification 2013 - 2013 -
On The Foundations of Digital
Games
Staffan Björk
Foundations of Digital Games 2013 - 2013 -
Understanding Computer Role-Playing Games - A Genre Analysis Based on Gameplay Features in Combat
Systems
Christopher Dristig Stenström, Staffan Björk
Workshop on Design Patterns in Games at Foundations of Digital Games 2013. - 2013 -
Dark Patterns in the Design of
Games
Jose Zagal, Staffan Björk, Chris Lewis
Foundations of Digtal Games 2013 - 2013 -
Neither playing nor gaming: Pottering in
games
Sus Lundgren, Staffan Björk
2012 Foundation of Digital Games Conference, FDG 2012, Raleigh, 29 May-1 June 2012 - 2012 -
Best before: The red queen dilemma of preserving video
games?
Staffan Björk
Game Studies - 2012 -
Tisch - Digital Tools Supporting Board
Games
ulf hartelius, johan fröhlander, Staffan Björk
Foundations of Digital Games 2012 - 2012 -
Zero-Player Games - What We Talk about When We Talk about
Players
Staffan Björk, Jesper Juul
The Philosophy of Computer Games Conference, Madrid 2012 - 2012 -
Should I stay or should I go? Boundary maintaining mechanisms in Left 4 Dead
2
Jonas Linderoth, Staffan Björk, Camilla Olsson
Proceedings of DiGRA Nordic 2012 Conference: Local and Global: Games in Culture and Society - 2012 -
Not a casual review: Reading jesper juul's a casual
revolution
Staffan Björk
Game Studies - 2011 -
AI design for believable characters via gameplay design
patterns
P. Lankoski, A. Johansson, B. Karlsson, Staffan Björk, P. Dell'Acqua
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments - 2011 -
Exploring Aesthetic Gameplay Design Patterns – Camaraderie in Four
Games
Staffan Björk, Sus Lundgren, Karl Bergström
Mindtrek 2010 - 2010 -
Pick up groups as situated activity systems. Game design and social rules in Left 4 Dead
2
Staffan Björk, Jonas Linderoth
11th Annual Conference of the Association of Internet Researchers (AoIR), October 21-23, 2010, Göteborg. - 2010 -
Exploring aesthetical gameplay design patterns: camaraderie in four
games
Karl Bergström, Staffan Björk, Sus Lundgren
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments - 2010 -
Undercurrents – A Computer-Based Gameplay Tool to Support Tabletop
Roleplaying
Staffan Björk, Karl Bergström, Staffan Jonsson
Nordic DiGRA 2010 - 2010 -
On Making Good Games – Using Player Virtue Ethics and Gameplay Design Patterns to Identify Generally Desirable Gameplay
Features
Staffan Björk
Nordic DiGRA - 2010 -
Exploring Aesthetic Ideals of
Gameplay
Sus Lundgren, Karl Bergström, Staffan Björk
Breaking New Ground: Innovation in Games, Play, Practice and Theory - 2009 -
Exploring Aesthetic Ideals of
Gameplay
Sus Lundgren, Karl J Bergström, Staffan Björk
4th Digital Games Research Association International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009; London; United Kingdom; 1 September 2009 through 4 September 2009 - 2009 -
Gameplay Design Patterns for Game
Dialogues
Jenny Brusk, Staffan Björk
DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory - 2009 -
Speldesign som didaktisk
design
Staffan Björk
Didaktisk Design i Digital Miljö – Om Lärande, Multimodalitet och Spel - 2009 -
What One Can Learn from Game
Systems
Staffan Björk
ISAGA 2009 - 2009 -
The Importance of Being a
Player
Staffan Björk, Maria Åresund
HumanIT - 2009 -
Tangible Handimation - Real-time Animation with a Sequencer-based Tangible
Interface
Anders Svensson, Staffan Björk, Karl-Petter Åkesson
NordiChi 2008 - 2008 -
Supporting Group Relationships in Mediated Domestic
Environments
Peter Ljungstrand, Staffan Björk
Mindtrek 2008 - 2008 -
Gameplay Design Patterns for
Motivation
Jussi Holopainen, Staffan Björk
ISAGA 2008 - 2008 -
Games, Gamers, & Gaming - Understanding Game
Research
Staffan Björk
Mindtrek 2008 - 2008 -
Character-Driven Game Design: Characters, Conflicts, and
Gameplay
Staffan Björk, Petri Lankoski
Sixth International Conference in Game Design and Technology - 2008 -
Pirates! Using the Physical World as a Game
Board
Staffan Björk, Peter Ljungstrand
Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias (eds.) (2007), Space Time Play. On the Synergy Between Computer Games, Architecture, and Urbanism - 2007 -
Socially Adaptable Games - From Pirates! to
Insectopia
Staffan Björk, Peter Ljungstrand, Jussi Holopainen
Magerkurth, C. (ed.) Pervasive Games Applications. - 2007 -
The Importance of Being a
Player
Maria Åresund, Staffan Björk
Game in' Action conference, Göteborg, Sweden - 2007 -
Insectopia - Exploring Pervasive Games through Technology already Pervasively
Available
Johan Peitz, Hanna-mari Saarenpaa, Staffan Björk
Advancements in Computer Entertainment, Salzburg, Austria, 2007 - 2007 -
Understanding Pervasive Games through Gameplay Design
Patterns
Johan Peitz, Staffan Björk
DiGRA 2007, Tokyo, Japan - 2007 -
Insectopia - Using the real world as a game
resource
Johan Peitz, Staffan Björk
Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias (eds.) Space Time Play. On the Synergy Between Computer Games, Architecture, and Urbanism - 2007 -
Tools for Developing Design Patterns for Mathematical Computer
Games
Yishay Mor, Niall Winter, David Pratt, Staffan Björk
Game in' Action conference, Göteborg, Sweden - 2007 -
Gameplay Design Patterns for Believable Non-Player
Characters
Petri Lankoski, Staffan Björk
DiGRA 2007, Tokyo, Japan - 2007 -
Game Design
Patterns
Bernt Kreimeier, Jussi Holopainen, Staffan Björk
Game Developers Conference 2003, March 4-8, 2003, San Jose, CA, USA - 2007 -
Teaching Gameplay Design
Patterns
Jussi Holopainen, Staffan Björk, Jussi Kuittinen
ISAGA 2007, Nijmegen,The Netherlands - 2007 -
CHI 2003 Extended Abstracts
CD-ROM
Gilbert Cockton, P Korhonen, E Bergman, Staffan Björk, Penny Collings, Dey Anind, S Draper, Jan Gulliksen, T Keinonen, T Lazar, Arnold Lund, R Molich, K Nakakoji, L Nigay, R Oliveira Prates, J Rieman, C Snyder
2007 -
Design patterns are Dead - Long Live Design
Patterns
Staffan Björk, Jussi Holopainen
Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias (eds.) Space Time Play. On the Synergy Between Computer Games, Architecture, and Urbanism - 2007 -
Game Design in VR Systems for
Rehabilitation
Staffan Björk, Daniel Goude, Martin Rydmark
Proceedings of MMVR (Medicine Meets Virtual Reality) - 2007 -
Spelforskning som en del av
Interaktionsdesign
Staffan Björk
Linderoth (ed.) Virtuella lekar och digitala berättelser - Perspektiv på datorspel - 2007 -
Illuminating Cracks and Drawing Illusionary Lines - Changing Urban Perspectives through Pervasive
Games
Staffan Björk
Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias (eds.) Space Time Play. On the Synergy Between Computer Games, Architecture, and Urbanism - 2007 -
Wizard's Apprentice - gameplay-oriented design of a computer-augmented board
game
Johan Peitz, Staffan Björk, Anu Jäppinen
Advancements in Computer Entertainment, Hollywood, USA, 2006 - 2006 -
The story of myTHeme, an Event-Driven Iterative Model for Multidisciplinary Game
Design
Staffan Björk, Sus Lundgren
Advancements in Computer Entertainment 2005, Polytechnic University of Valencia (UPV), Spain, June 15th - 17th, 2005 - 2005 -
Forces, Clashes and Remnants: a Model for Event-Driven Iterative Multidisciplinary Game
Design
Sus Lundgren, Staffan Björk
Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2005) - 2005 -
Enhancing board games with
electronics
Daniel Eriksson, Johan Peitz, Staffan Björk
Pervasive Games 2005 Workshop (part of Pervasive 2005), Munchen, Germany, 2005 - 2005 -
Games and Design
Patterns
Staffan Björk, Jussi Holopainen
The Game Design Reader: A Rules of Play Anthology, Salen, K. & Zimmerman, E. (eds) - 2005 -
Stepping stones between design and
theory
Staffan Björk
Part of the panel Theory is Play is Design is Theory at Changing Views: Worlds in Play, DiGRA conference 2005 - 2005 -
Socially Adaptable
Games
Staffan Björk, Daniel Eriksson, Johan Peitz
Lightning round presentation at Changing Views: Worlds in Play, DiGRA conference 2005 - 2005 -
Game Desing Patterns of Mobile
Games
Ola Davidsson, Johan Peitz, Staffan Björk
2004 -
Iperg position
paper
Annika Waern, Steve Benford, Vertkes Goetcherian, Karl-Petter Åkesson, Tom Söderlund, Staffan Björk, Frans Mäyrä, Leonie Schäfer, Sabiha Ghellal
Workshop on Gaming Applications in Pervasive Computing Environments, Second International Conference on Pervasive Computing: Pervasive 2004, Vienna Austria, April 21-23, 2004 - 2004 -
Enhanced Reality Live Role
Playing
Jonas Söderberg, Annika Waern, Karl-Petter Åkesson, Staffan Björk, Jennica Falk
Workshop on Gaming Applications in Pervasive Computing Environments, Second International Conference on Pervasive Computing: Pervasive 2004, Vienna Austria, April 21-23, 2004 - 2004 -
Patterns in Game
Design
Staffan Björk, Jussi Holopainen
2004 -
Game Mechanic: Describing Computer-Augmented Games in Terms of
Interaction
Sus Lundgren, Staffan Björk
TIDSE 2003 - 2003 -
Game Design
Patterns
Staffan Björk, Sus Lundgren, Jussi Holopainen
evel Up - Proceedings of Digital Games Research Conference 2003, Utrecht, The Netherlands, 4-6 November 2003 - 2003 -
MyTHeme. A Computer-Augmented Storytelling game for
non-storytellers
Staffan Björk, Sus Lundgren, Karl-Petter Åkesson
Demonstration at Digital Games Research Conference 2003. Utrecht, The Netherlands, 4-6 November - 2003 -
Game Design
Patterns
Staffan Björk, Sus Lundgren, Jussi Holopainen
Proceedings of Level Up - 1st International Digital Games Research Conference 2003, Utrecht, the Netherlands - 2003 -
Describing Games - An Interaction-Centric Structural
Framework
Staffan Björk, Jussi Holopainen
Level Up - CD-ROM Proceedings of Digital Games Research Conference 2003, Utrecht, The Netherlands, 4-6 November 2003 - 2003 -
Flip Zooming. The development of an information visualization
technique
Staffan Björk
2000