New technologies between research and audiences
Short description
The project investigates how source-critical perspectives and practical solutions for XR technologies can be designed to communicate evidence-based knowledge. The aim of the project is to create a knowledge base, for researchers and professionals in the field of cultural heritage, that can be used as support in process of creating virtual and interactive experiences of geographically remote or reconstructed environments and objects. The project also involves a case study focusing on the experience of visitors and users, and on how cultural heritage sites and museums can be connected through XR technologies. The case study is based on the reconstruction of the medieval church in Hemse, in the Swedish History Museum, and their new exhibition of the Viking age.